Showing posts with label Designed. Show all posts
Showing posts with label Designed. Show all posts

Friday, 3 April 2015

Pinterest Debuts A New “Pin It” Button Designed To Speed Up Bookmarking

HarperCollins Is Taking Aim At Amazon As Contract LapsesLast summer, Pinterest acquired a visual discovery site called Icebergs, and today that team is showing off what it’s been up to, having since relocated from Spain to San Francisco. While over the past several months, Pinterest’s focus has been on improving search and discovery on its site, the former Iceberg team members have been working to improve the process involved with saving pins themselves. Today, they’re rolling out a new “Pin It” button that’s designed to speed up the process of saving content to Pinterest by reducing the number of clicks by half.
Before, using the “Pin It” button on the web required four clicks before the content was saved, as you may recall.
“It was a bit hard,” notes former Icebergs co-founder, now Pinterest Product Manager César Isern López. “But on mobile it was only two taps away. We wanted to translate that mobile experience to the web and make it extremely fast and easy to save anything,” he says.
One of the improvements arriving now in the new button is that it makes it easier to find and create boards from the interface. The window will now display the three boards you’ve been pinning to most recently at the top of the flow, and it includes an improved Pin selector as users pin from around the web. The company has been testing the new button with a small percentage of its user base before today, and claims that early results have shown that the new flow have increased repins by 3 percent.

As you can see in the screenshot above, when the user clicks the new Pin It button on a webpage with a number of images, they’re shown a message that asks them to “Choose a Pin to Save,” then they click on the one they want to share. Afterward, the user is shown the new pop-up window where their top boards are shown to them first, and a search option helps them quickly locate other boards by name, if need be.
While some users have already seen this button in the wild, Pinterest says the rollout will reach 100 percent of its user base today.
Though somewhat of a minor tweak to Pinterest’s user interface, the change is one of several the company has planned, we understand. López and his former co-founder Albert Pereta, now a lead product designer at Pinterest, created a new “Save” team inside the company when they joined. That team is focused on making it easier to Pin content from around the web, including articles, ideas and inspiration, recipes, products and more.
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They’ve also been responsible for building other bulk editing tools that have allowed users to copy, move or delete Pins from a board all at once. And going forward, they’ll be working to improve the process of returning to previously pinned items, they say. That is, making it easier to go back to your Pins, search for them, and then actually use them.
The company says that, to date, it has 50 billion Pins on its service which are saved onto more than 1 billion boards, and it’s now serving up over 1.5 trillion recommendations annually. Already, its users are saving a lot of content onto the site daily, including 2 million product Pins and over 14 million articles, for example. With this small change to the pinning flow, however, the company is hoping to increase those numbers even more.

Tuesday, 31 March 2015

Google Expands Advertising Options For Mobile Developers Designed To Increase Installs

Alcatel OneTouch’s Cross-Platform Smartwatch Opens Pre-Orders For $150
Google announced this morning a range of new advertising options for Android app developers designed to increase the number of app installations. The most notable change rolling out today is that developers can now more easily advertise their applications on the Google Display Network, including via video app promo ads.
The Google Display Network today reaches 2 million publisher websites, notes Google, which means that developers will be able to advertise to potential users not only when they’re using other mobile applications, but also when they’re visiting mobile websites. Starting now, an added option that can be enabled with a click will allow developers to extend their current app install ads from the AdMob in-app network, which reaches 650,000 active apps, to the mobile GDN.
Google says that this option was in testing prior to today’s launch, and early adopters saw their app install volume increase by 28% on average. However, the company declined to share the number of testers involved, so it’s difficult to say how relevant this metric is at this time.
Another change arriving today is the ability for mobile developers to advertise in-app with Video App Promo Ads. Similar to the video promos that run in the app stores today, these are immersive, but interstitial, video ads that can show users what a mobile app or game looks like with more detail than what would be provided by a screenshot alone. Developers can even re-use the same videos they’ve created for use in the Play Store, if they choose.
One early tester for this ad format as well as the GDN was GREE International, which promoted games like “Knights & Dragons” and “War of Nations,” for example. That company says it increased app install ads by 81% after extending its ads to the mobile GDN. Meanwhile, it found that in-app video ads had a 10% higher install rate and 40% lower cost-per-install rate compared with its internal benchmark data on other ad formats.
Google didn’t offer data beyond this one case study on the effectiveness of its in-app video ads, and also didn’t reveal the number of early testers here.
Finally, Google says it’s also introducing a new “Conversion Optimizer” for in-app buyers, which is a tool that’s designed to help publishers better target “high-value” users. As anyone in the mobile industry could tell you, raw numbers of app installs alone are not enough – 80% of installed apps only get used once, says Google. That means publishers’ real goal is to reach the smaller percentage of users who will re-engage with the app over a longer period of time, and help the company generate revenue through in-app purchases.
The Conversion Optimizer uses data and insights about paid app installs and in-app purchases from the Google Play app store to understand which users will be more valuable. It then optimizes its automated bidding for each user depending on the varying levels of in-app purchase probability after installing a developer’s app. Mobile marketing firm Fiksu tested this new bid strategy, it says, and in at least one case, tripled a client’s install-to-purchase conversion ratio and decreased the cost per purchaser by 61%.
The idea with the Conversion Optimizer is to fully automate reaching potential app users, so there’s no longer much a developer has to do by way of adding manual targeting. There’s no reporting or insights that ship with this feature, but it would make sense for a certain kind of mobile developer – for example, a gaming developer who’s new to automated bidding, but wants to increase their in-app purchases.
All three of these new additions are rolling out today.

 

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